Jawset TurbulenceFD V1.0 Rev1372: A Powerful Tool for Creating Realistic Fluid Simulations in Cinema 4D
Jawset TurbulenceFD is a plugin for Cinema 4D that allows you to create stunning gaseous fluid effects such as fire, smoke, explosions, clouds and dust. It uses a voxel-based solver based on the incompressible Navier Stokes equations to simulate the motion and properties of fluids on a grid. You can use any type of geometric object or particle system to paint the sources of smoke, heat, fuel, etc. in space and let the flow carry them along in a physically plausible way. TurbulenceFD also features a physically based fire shader that simulates realistic high dynamic range fire colors based on the Black Body Radiation model. You can design your own color gradients or use the built-in presets for different types of flames.
One of the main advantages of TurbulenceFD is its speed and performance. It has been designed from the ground up to optimize memory usage and CPU/GPU processing. It can achieve up to 12x speedup on the GPU compared to the CPU, without sacrificing quality or features. It can handle high resolutions in the hundreds of millions of voxels and switch back to the CPU on-the-fly when GPU memory is exceeded. This allows you to tweak your fluid simulations in quick iterations and see the results almost in real-time. You can also use TurbulenceFD's f-curve editor to control the shading of your fluids with precision and ease.
If you are looking for a powerful and easy-to-use tool for creating realistic fluid simulations in Cinema 4D, Jawset TurbulenceFD V1.0 Rev1372 is a great choice. You can download it from Jawset's website or find more information and tutorials on CG Persia.One of the best ways to learn how to use TurbulenceFD is to watch some tutorials online. There are many videos available on YouTube that show you how to create different types of fluid effects with TurbulenceFD and Cinema 4D. For example, you can watch this video by Fattu Tutorials that teaches you how to make colorful smoke animation using TurbulenceFD and Octane Render. You can also watch this video by Michael Tierney that shows you a super-easy way to use TurbulenceFD in Cinema 4D. These videos will help you get familiar with the plugin's interface, settings and workflow.
TurbulenceFD lets you use any geometric object or particle system to emit into fluid channels. This gives you the ultimate freedom for shape and animation of your emitters. Working with emitters in TurbulenceFD is like animating the brush strokes that paint the sources of fire, smoke, etc. You can use any type of object, such as spheres, cubes, text, splines, etc. to define the shape of your emitter. You can also use particle systems, such as Thinking Particles or X-Particles, to create more dynamic and complex emitters. You can control the emission of smoke, heat, fuel and other channels using parameters such as density, temperature, velocity, etc. You can also use textures or shaders to modulate the emission along the surface of your emitter. 29c81ba772